Reworking the junkmap

This commit is contained in:
2014-06-12 23:32:48 -07:00
parent 09a3c6ec07
commit 661b313fb6

View File

@@ -40,7 +40,8 @@ var Light = function(game, x, y, key, frame, radius, fade, color, flicker) {
this.fade = radius * fade
this.rect = new Phaser.Rectangle(this.x - radius, this.y - radius, radius * 2, radius * 2)
this.flicker = flicker;
console.log("Light is ready");
console.log(this);
};
// Lightes are a type of Phaser.Sprite
@@ -899,7 +900,6 @@ GameState.prototype.updateShadowTexture = function() {
// Iterate through each of the lights and draw the glow
this.staticLights.forEach(function(light) {
console.log("Drawing light " + light);
// Don't draw lights that aren't on screen
var r1 = new Phaser.Rectangle(this.game.camera.x,
this.game.camera.y,