From 66c6cc8ec6bb00796d2c96b61c98a3099c47b82e Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Wed, 11 Jun 2014 21:06:33 -0700 Subject: [PATCH] More wandering sprite work --- moonlight/js/moonlight-skulk.js | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 2580797..2a712d0 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -185,19 +185,19 @@ var WanderingSprite = function(game, x, y, spritetype) { switch ( game.rnd.integerInRange(0, 4) ) { case 0: { - this.setSpriteMovement(this, running, 'up'); + setSpriteMovement(this, running, 'up'); break; } case 1: { - this.setSpriteMovement(this, running, 'down'); + setSpriteMovement(this, running, 'down'); break; } case 2: { - this.setSpriteMovement(this, running, 'left'); + setSpriteMovement(this, running, 'left'); break; } case 3: { - this.setSpriteMovement(this, running, 'right'); + setSpriteMovement(this, running, 'right'); } } } @@ -379,7 +379,7 @@ GameState.prototype.updateShadowTexture = function() { this.shadowTexture.dirty = true; }; -GameState.prototype.setSpriteMovement = function(spr, running, dir) +function setSpriteMovement(spr, running, dir) { var x = 0; var y = 0; @@ -419,13 +419,13 @@ GameState.prototype.check_input = function() runningSpeed = {true: 150, false: 75} if ( controls.up.isDown) { - this.setSpriteMovement(player, controls.up.shiftKey, 'up'); + setSpriteMovement(player, controls.up.shiftKey, 'up'); } else if ( controls.down.isDown ) { - this.setSpriteMovement(player, controls.up.shiftKey, 'down'); + setSpriteMovement(player, controls.up.shiftKey, 'down'); } else if ( controls.left.isDown ) { - this.setSpriteMovement(player, controls.up.shiftKey, 'left'); + setSpriteMovement(player, controls.up.shiftKey, 'left'); } else if ( controls.right.isDown ) { - this.setSpriteMovement(player, controls.up.shiftKey, 'right'); + setSpriteMovement(player, controls.up.shiftKey, 'right'); } else { player.animations.stop(null, true); }