From 67999ee07d16e05a3904e983d0be9c4bf8e6143b Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Wed, 11 Jun 2014 21:37:09 -0700 Subject: [PATCH] More wandering sprite work --- moonlight/js/moonlight-skulk.js | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index a88e14b..f116de3 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -324,22 +324,22 @@ GameState.prototype.create = function() // Create the lights this.staticLights = game.add.group(); - // for (i = 0; i < 20 ; i++ ) { - // this.staticLights.add( - // new Light(game, - // game.rnd.integerInRange(0, game.width), - // game.rnd.integerInRange(0, game.height), - // game.rnd.integerInRange(0, 128), - // game.rnd.realInRange(0.0, 1.0), - // [ - // game.rnd.integerInRange(0, 255), - // game.rnd.integerInRange(0, 255), - // game.rnd.integerInRange(0, 255) - // ], - // flicker = [true, false][game.rnd.integerInRange(0, 1)] - // ) - // ); - // } + for (i = 0; i < 20 ; i++ ) { + this.staticLights.add( + new Light(game, + game.rnd.integerInRange(0, game.width), + game.rnd.integerInRange(0, game.height), + game.rnd.integerInRange(0, 128), + game.rnd.realInRange(0.0, 1.0), + [ + game.rnd.integerInRange(0, 255), + game.rnd.integerInRange(0, 255), + game.rnd.integerInRange(0, 255) + ], + flicker = [true, false][game.rnd.integerInRange(0, 1)] + ) + ); + } //this.movingLight = new Light(game, game.width/2, game.height/2); //this.lights.add(this.movingLight); }