Stop chasing me if you can't see me at the end of your path
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@@ -733,6 +733,7 @@ var AISprite = function(game, x, y, key, frame) {
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return true;
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return true;
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}
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}
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console.log("I have a view rectangle but it does not intersect or contain the target");
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console.log("I have a view rectangle but it does not intersect or contain the target");
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console.log(viewrect, sprrect);
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return false;
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return false;
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}
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}
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@@ -1016,7 +1017,7 @@ var AISprite = function(game, x, y, key, frame) {
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if ( this.rotation_timer == null ) {
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if ( this.rotation_timer == null ) {
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console.log("I can't see the player - turning so I can");
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console.log("I can't see the player - turning so I can");
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this.rotation_timer = game.time.create(false);
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this.rotation_timer = game.time.create(false);
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timerev = this.rotation_timer.add(1000, this.turnFaceRight, this);
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timerev = this.rotation_timer.add(500, this.turnFaceRight, this);
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this.rotation_timer.start()
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this.rotation_timer.start()
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}
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}
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}
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}
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