From 6a0eab04c2b8a4362d063154ab73c1d0a8e8a2fb Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Fri, 13 Jun 2014 23:55:37 -0700 Subject: [PATCH] Add positional sounds from the tilemap --- moonlight/js/moonlight-skulk.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index f991bf0..f430923 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -127,7 +127,7 @@ SoundSprite.prototype.adjust_relative_to = function(spr) { Number((game.camera.height/2) * (game.camera.height/2)) ); - this.sound.volume = 1.0 - Math.max(1.0, Number(hyp / hyp_perfect)); + this.sound.volume = Math.min(0.0, (1.0 - Math.max(1.0, Number(hyp / hyp_perfect)))); console.log([hyp_perfect, hyp, Number(hyp / hyp_perfect), this.sound.volume]); }