From 6c99d90e628c2b920bedb3fa8106be6d62d663de Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 15:49:39 -0700 Subject: [PATCH] Making AI able to 'see' the player --- moonlight/js/moonlight-skulk.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 2914019..86d05ca 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -623,7 +623,7 @@ var AISprite = function(game, x, y, key, frame) { return false; } - var sprrect = Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32); + var sprrect = new Phaser.Rectangle(spr.x, spr.y, spr.x + 32, spr.y + 32); if ( viewrect.intersects(sprrect) || viewrect.containsRect(sprrect) ) { console.log("I SEE YOU YOU FUCKER");