More wandering sprite work
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@@ -300,7 +300,7 @@ GameState.prototype.create = function()
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}
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}
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this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
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this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
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this.shadowTextureColor = 'rgb(25, 25, 25)';
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this.shadowTextureColor = 'rgb(50, 50, 50)';
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// Create an object that will use the bitmap as a texture
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// Create an object that will use the bitmap as a texture
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this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
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this.shadowSprite = game.add.image(0, 0, this.shadowTexture);
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@@ -441,7 +441,7 @@ GameState.prototype.update = function()
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this.physics.arcade.collide(player, layer);
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this.physics.arcade.collide(player, layer);
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this.wanderingSprites.iterate('exists', true, function(x) {
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this.wanderingSprites.iterate('exists', true, function(x) {
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this.physics.arcade.collide(x);
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this.physics.arcade.collide(x, layer);
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});
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});
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//this.movingLight.x = player.x;
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//this.movingLight.x = player.x;
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//this.movingLight.y = player.y;
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//this.movingLight.y = player.y;
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