Size wordbubbles to text

This commit is contained in:
2014-06-15 19:41:05 -07:00
parent 00224b67c5
commit 725694ed49

View File

@@ -825,16 +825,13 @@ var AISprite = function(game, x, y, key, frame) {
text = mylines[game.rnd.integerInRange(0, mylines.length-1)];
style = {font: '14px Arial Bold', fill: '#ffffff'}
this.text_size = stringSize(text, style['font']);
bubblegrp = game.state.states.game.bubble_group;
console.log(bubblegrp);
console.log(bubbleimg);
this.bubble_sprite = game.add.sprite(this.x, this.y, 'wordbubble', bubblegrp);
this.bubble_sprite = game.add.sprite(this.x, this.y, 'wordbubble');
this.bubble_sprite.anchor.setTo(0.5, 1.0);
console.log(this.bubble_sprite.scale);
this.bubble_sprite.scale.x = Number((this.text_size[0] + 16) / bubbleimg.width);
this.bubble_sprite.scale.y = Number((this.text_size[1] + 16) / bubbleimg.height);
console.log(this.bubble_sprite);
this.bubble_text = game.add.text(this.x, this.y, text, style, bubblegrp);
this.bubble_text = game.add.text(this.x, this.y, text, style);
this.snap_bubble_position();
this.timer = game.time.create(false);
@@ -850,7 +847,6 @@ var AISprite = function(game, x, y, key, frame) {
var ty = this.bubble_sprite.y - (this.bubble_sprite.height);
this.bubble_text.position.x = tx;
this.bubble_text.position.y = ty;
this.bubble_text.bringToTop();
}
this.update = function()