Light meter
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@@ -1100,10 +1100,10 @@ GameState.prototype.update = function()
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{
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this.check_input();
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lightcheck = [
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this.shadowTexture.pixels(player.x + player.y),
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this.shadowTexture.pixels(player.x + 32 + player.y),
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this.shadowTexture.pixels(player.x + 32 + player.y + 32),
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this.shadowTexture.pixels(player.x + player.y + 32)
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this.shadowTexture.pixels[player.x + player.y],
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this.shadowTexture.pixels[player.x + 32 + player.y],
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this.shadowTexture.pixels[player.x + 32 + player.y + 32],
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this.shadowTexture.pixels[player.x + player.y + 32]
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];
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console.log(lightcheck);
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