From 7650416fbae6a33be91049f297b069e7bbe4dca4 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Wed, 11 Jun 2014 20:26:06 -0700 Subject: [PATCH] Torch becomes Light, flicker becomes optional --- moonlight/js/moonlight-skulk.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 1888acf..1b05aaf 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -230,7 +230,7 @@ GameState.prototype.create = function() this.fpsText.fixedToCamera = true; this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); - this.shadowTextureColor = 'rgb(25, 25, 25)'; + this.shadowTextureColor = 'rgb(50, 50, 50)'; // Create an object that will use the bitmap as a texture this.shadowSprite = game.add.image(0, 0, this.shadowTexture);