Stop chasing me if you can't see me at the end of your path
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@@ -995,6 +995,8 @@ var AISprite = function(game, x, y, key, frame) {
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} else if ( hasState(this, STATE_FACE_RIGHT) ) {
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} else if ( hasState(this, STATE_FACE_RIGHT) ) {
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setMovingState(this, STATE_FACE_DOWN);
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setMovingState(this, STATE_FACE_DOWN);
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}
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}
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this.rotation_timer.stop();
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this.rotation_timer = null;
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}
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}
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this.action_chaseplayer = function()
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this.action_chaseplayer = function()
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@@ -1011,12 +1013,12 @@ var AISprite = function(game, x, y, key, frame) {
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this.path_set(player, true);
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this.path_set(player, true);
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this.path_tween_start();
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this.path_tween_start();
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} else {
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} else {
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console.log("I can't see the player - turning so I can");
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if ( this.rotation_timer == null ) {
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if ( this.rotation_timer !== null )
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console.log("I can't see the player - turning so I can");
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this.rotation_timer.stop();
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this.rotation_timer = game.time.create(false);
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this.rotation_timer = game.time.create(false);
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timerev = this.rotation_timer.add(1000, this.turnFaceRight, this);
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timerev = this.rotation_timer.add(1000, this.turnFaceRight, this);
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this.rotation_timer.start()
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this.rotation_timer.start()
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}
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}
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}
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} else {
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} else {
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if ( this.path_set(player, this.blocked(true)) == true ) {
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if ( this.path_set(player, this.blocked(true)) == true ) {
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