Reworking the junkmap

This commit is contained in:
2014-06-12 22:35:51 -07:00
parent be1e061b5b
commit 79c9ab27ad

View File

@@ -800,6 +800,7 @@ GameState.prototype.create = function()
ln
);
if ( lp['collides'] == true ) {
layer.debug = true;
this.map_collision_layers.push(layer);
}
layer.resizeWorld();