Reworking the junkmap
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@@ -800,6 +800,7 @@ GameState.prototype.create = function()
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ln
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ln
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);
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);
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if ( lp['collides'] == true ) {
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if ( lp['collides'] == true ) {
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layer.debug = true;
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this.map_collision_layers.push(layer);
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this.map_collision_layers.push(layer);
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}
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}
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layer.resizeWorld();
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layer.resizeWorld();
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