From 7a1b8ef897aa3b4807114c078550aee6fd27ea86 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sun, 15 Jun 2014 21:13:20 -0700 Subject: [PATCH] Add a preloader bar --- moonlight/js/moonlight-skulk.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 29fb6ae..9973256 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -32,8 +32,6 @@ SPRITE_TOWNSFOLK_FEMALE4 = 8; SPRITE_TOWNSFOLK_GUARD1 = 9; SPRITE_TOWNSFOLK_GUARD2 = 10; -var game = new Phaser.Game(640, 480, Phaser.AUTO, ''); - // Create torch objects // Light constructor var Light = function(game, x, y, key, frame, radius, fade, color_start, color_stop, flicker, always_render, light_meter) { @@ -1436,3 +1434,5 @@ Preloader.prototype.create = function() game.state.add('boot', Boot, true); game.state.add('preloader', Preloader, true); game.state.add('game', GameState, true); + +var game = new Phaser.Game(640, 480, Phaser.AUTO, '', Boot);