diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 01f7e16..38d01a0 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -891,7 +891,7 @@ GameState.prototype.create = function() this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); // drop this lower to make the map darker //this.shadowTexturColor_Base = 30; - this.shadowTextureColor = 'rgb(50, 50, 50)'; + this.shadowTextureColor = 'rgb(40, 40, 40)'; //this.shadowTextureColor = 'rgb(255, 255, 255)'; // Create an object that will use the bitmap as a texture