diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 15b988f..2543cbc 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1058,7 +1058,7 @@ var AISprite = function(game, x, y, key, frame) { this.target = nearestInGroup(this, aiSprites); } if ( this.target !== null ) { - var chaseState = STATE_ALERTED; + var chaseState = STATE_NONE; if ( this.target.canSeeSprite(this) == true ) { console.log("My target can see me!"); this.path_tween_stop(); @@ -1066,6 +1066,8 @@ var AISprite = function(game, x, y, key, frame) { var staticLights = game.state.states.game.staticLights; this.target = nearestInGroup(this, staticLights); chaseState = STATE_CONCERNED; + } else { + chaseState = STATE_ALERTED; } this.chasetarget(this.target, chaseState,