Close #35 : This was resolved by switching from arcade.physics.collide() to arcade.physics.overlap() which provides more reliable results
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@@ -269,7 +269,7 @@ var moonlightDialog = {
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"",
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"*spit* *cough* *hack* *choke* *gag*",
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"",
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"Wha whats in this pie?! Its awful!",
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"Wha... whats in this\npie?! Its awful!",
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"Oh, its turnip pie. Someone\nstole all my apples."
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]
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},
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