Working on effect bubbles (visual indicators for awareness state changes)

This commit is contained in:
2014-06-15 14:16:19 -07:00
parent a90eef1dfc
commit 7f9f7fd39c

View File

@@ -697,6 +697,12 @@ var AISprite = function(game, x, y, key, frame) {
this.setAwarenessEffect = function(state) { this.setAwarenessEffect = function(state) {
var animkey = ""; var animkey = "";
if ( (state == STATE_LOSTHIM) && (hasState(this, STATE_ALERTED) == false)) {
return;
} else if ( (state == STATE_ALERTED) && (hasState(this, STATE_ALERTED) == true) ) {
return;
}
setAwarenessState(this, state); setAwarenessState(this, state);
if ( this.awareness_effect !== null ) { if ( this.awareness_effect !== null ) {
@@ -1277,13 +1283,9 @@ GameState.prototype.update = function()
if ( x.collide_with_player == false ) if ( x.collide_with_player == false )
return; return;
if ( x.canSeeSprite(player, false) == true ) { if ( x.canSeeSprite(player, false) == true ) {
if ( hasState(x, STATE_ALERTED) == false ) { x.setAwarenessEffect(x, STATE_ALERTED);
x.setAwarenessEffect(x, STATE_ALERTED);
}
} else { } else {
if ( hasState(x, STATE_ALERTED) == true ) { x.setAwarenessEffect(x, STATE_LOSTHIM);
x.setAwarenessEffect(x, STATE_LOSTHIM);
}
} }
this.physics.arcade.collide(x, player); this.physics.arcade.collide(x, player);
} }