Stop chasing me if you can't see me at the end of your path

This commit is contained in:
2014-06-18 16:28:41 -07:00
parent 7d344c2a21
commit 8053bce1c2

View File

@@ -686,6 +686,11 @@ var AISprite = function(game, x, y, key, frame) {
this.viewRectangle = function() {
var offset = [];
var size = [];
var multiplier = 1.0;
if ( hasState(this, STATE_ALERTED) ) {
multiplier = 2.0;
}
if ( hasState(this, STATE_FACE_LEFT) ) {
offset = [0, -32];
size = [-this.view_distance, 96];
@@ -693,7 +698,7 @@ var AISprite = function(game, x, y, key, frame) {
offset = [32, -32];
size = [32 + this.view_distance, 96];
} else if ( hasState(this, STATE_FACE_DOWN) ) {
offset = [-32, 0];
offset = [-32, 32];
size = [96, this.view_distance];
} else if ( hasState(this, STATE_FACE_UP) ) {
offset = [-32, 0];
@@ -702,10 +707,10 @@ var AISprite = function(game, x, y, key, frame) {
console.log("I don't have a facing state?");
return null;
}
if ( hasState(this, STATE_ALERTED) ) {
offset = [offset[0] * 2, offset[1] * 2];
size = [size[0] * 2, size[1] * 2];
}
offset[0] *= mulitplier;
offset[1] *= multiplier;
size[0] *= multiplier;
size[1] *= multiplier;
return positiveRectangle(this.x + offset[0],
this.y + offset[1],
size[0],