diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index a096bc2..abcc926 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1104,7 +1104,10 @@ GameState.prototype.update_player_lightmeter = function() { line = new Phaser.Line(player.x + 16, player.y + 16, light.x, light.y); if ( line.length > light.radius ) return; - var lv = light.light_meter - (Number(line.length) / light.radius); + var ll = line.length; + if ( light.flicker == true ) + ll = ll + 10; + var lv = light.light_meter - (Number(ll) / light.radius); if ( lv > lightValue ) { lightValue = lv; }