From 88af3f0c1e2bc56a24b633a2fc94a22d21c2e5d5 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Thu, 12 Jun 2014 22:11:16 -0700 Subject: [PATCH] Reworking the junkmap --- moonlight/js/moonlight-skulk.js | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index ed37a0e..0f486f6 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -773,19 +773,20 @@ GameState.prototype.preload = function() game.load.spritesheet(s['name'], s['path'], s['width'], s['height'], s['frames']) } - this.map = this.add.tilemap('map'); this.load.tilemap('map', moonlightSettings['map']['path'], null, Phaser.Tilemap.TILED_JSON); - for (var k in moonlightSettings['map']['tilesets']) { - var ts = moonlightSettings['map']['tilesets'][k]; - this.map.addTilesetImage(ts['name']); - } } GameState.prototype.create = function() { + this.map = this.add.tilemap('map'); + for (var k in moonlightSettings['map']['tilesets']) { + var ts = moonlightSettings['map']['tilesets'][k]; + this.map.addTilesetImage(ts['name']); + } + this.map_collision_layers = []; for (var ln in moonlightSettings['map']['layers']) {