Word bubbles
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@@ -322,6 +322,11 @@ Light.prototype = Object.create(Phaser.Sprite.prototype);
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Light.prototype.constructor = Light;
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Light.prototype.constructor = Light;
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var AISprite = function(game, x, y, spritetype) {
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var AISprite = function(game, x, y, spritetype) {
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this.GOFUCKYERSELF = function() {
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this.clear_bubble = true;
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console.log("GOFUCKYERSELF fired");
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}
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this.setWordBubble = function()
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this.setWordBubble = function()
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{
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{
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if ( this.bubble !== null || this.sprite_group == undefined) {
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if ( this.bubble !== null || this.sprite_group == undefined) {
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@@ -353,12 +358,9 @@ var AISprite = function(game, x, y, spritetype) {
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this.bubble_style = {font: '12px Arial Bold', fill: '#ffffff', align: 'center'}
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this.bubble_style = {font: '12px Arial Bold', fill: '#ffffff', align: 'center'}
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this.bubble = game.add.text(this.x, this.y - 20, this.bubble_text, this.bubble_style);
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this.bubble = game.add.text(this.x, this.y - 20, this.bubble_text, this.bubble_style);
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var GOFUCKYERSELF = function() {
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timer = new Phaser.Timer(game);
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this.clear_bubble = true;
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timerev = timer.add(5000, this.GOFUCKYERSELF, this);
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console.log("GOFUCKYERSELF fired");
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timer.start()
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}
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setTimeout(GOFUCKYERSELF, 5000);
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}
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}
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this.update = function()
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this.update = function()
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