Show motion animations dammit
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@@ -1009,9 +1009,9 @@ var AISprite = function(game, x, y, key, frame) {
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} else if ( hasState(this, STATE_FACE_RIGHT) ) {
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setMovingState(this, STATE_FACE_DOWN);
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}
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this._object.animations.stop();
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this._object.animations.play("bipedrun" + spriteFacing(this._object));
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this._object.animations.stop();
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this.animations.stop();
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this.animations.play("bipedrun" + spriteFacing(this._object));
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this.animations.stop();
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this.rotation_timer.stop();
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this.rotation_timer = null;
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}
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