diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index e4fccf9..920a6c0 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -917,12 +917,10 @@ var AISprite = function(game, x, y, key, frame) { Phaser.Sprite.call(this, game, x, y, 'townsfolk-male-1'); game.physics.arcade.enable(this); this.timer = null; - this.bubble = null; - this.enable_word_bubble = false; this.body.collideWorldBounds = true; - this.state = STATE_UNAWARE; this.sprite_name = "townsfolk-male-1"; this.sprite_group = "townsfolk-male"; + this.update_new_values(); } AISprite.prototype = Object.create(Phaser.Sprite.prototype);