Fix view rectangle disjoint when facing right
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@@ -692,23 +692,21 @@ var AISprite = function(game, x, y, key, frame) {
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}
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if ( hasState(this, STATE_FACE_LEFT) ) {
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if ( hasState(this, STATE_FACE_LEFT) ) {
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offset = [0, -32];
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offset = [0, -32 * multiplier];
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size = [-this.view_distance, 96];
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size = [-this.view_distance, 96];
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} else if ( hasState(this, STATE_FACE_RIGHT) ) {
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} else if ( hasState(this, STATE_FACE_RIGHT) ) {
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offset = [32, -32];
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offset = [32, -32 * multiplier];
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size = [32 + this.view_distance, 96];
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size = [32 + this.view_distance, 96];
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} else if ( hasState(this, STATE_FACE_DOWN) ) {
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} else if ( hasState(this, STATE_FACE_DOWN) ) {
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offset = [-32, 32];
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offset = [-32 * multiplier, 32];
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size = [96, this.view_distance];
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size = [96, this.view_distance];
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} else if ( hasState(this, STATE_FACE_UP) ) {
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} else if ( hasState(this, STATE_FACE_UP) ) {
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offset = [-32, 0];
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offset = [-32 * multiplier, 0];
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size = [96, -this.view_distance];
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size = [96, -this.view_distance];
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} else {
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} else {
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console.log("I don't have a facing state?");
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console.log("I don't have a facing state?");
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return null;
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return null;
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}
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}
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offset[0] *= multiplier;
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offset[1] *= multiplier;
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size[0] *= multiplier;
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size[0] *= multiplier;
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size[1] *= multiplier;
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size[1] *= multiplier;
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return positiveRectangle(this.x + offset[0],
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return positiveRectangle(this.x + offset[0],
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