Refactor chasing code into a generic target chaser
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@@ -944,7 +944,7 @@ var AISprite = function(game, x, y, key, frame) {
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this.path_tween_start = function(movingstate)
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this.path_tween_start = function(movingstate)
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{
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{
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movingState = (typeof movementState == undefined ? movementState : (STATE_MOVING | STATE_RUNNING);
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movingState = (typeof movementState == undefined ? movementState : (STATE_MOVING | STATE_RUNNING));
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this.path_tweens = [];
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this.path_tweens = [];
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prevpos = [this.x, this.y]
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prevpos = [this.x, this.y]
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for ( var i = 0;
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for ( var i = 0;
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@@ -1058,7 +1058,10 @@ var AISprite = function(game, x, y, key, frame) {
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this.action_chaseplayer = function()
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this.action_chaseplayer = function()
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{
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{
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var movingstate = STATE_NONE;
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var movingstate = STATE_NONE;
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this.action_chasetarget(player);
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this.action_chasetarget(player,
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STATE_ALERTED,
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STATE_MOVING | STATE_RUNNING,
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true);
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return;
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return;
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}
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}
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