More wandering sprite work

This commit is contained in:
2014-06-11 21:00:59 -07:00
parent a7d3b17503
commit 95444cfb1d

View File

@@ -189,6 +189,33 @@ var WanderingSprite = function(game, x, y, spritetype) {
'townsfolk-guard-2' 'townsfolk-guard-2'
]; ];
Phaser.Sprite.call(this, game, x, y, spritenames_by_type[spritetype]); Phaser.Sprite.call(this, game, x, y, spritenames_by_type[spritetype]);
this.body.collideWorldBounds = true;
}
WanderingSprite.prototype.update = function()
{
if ( game.rnd.integerInRange(0, 1) == 1 )
return;
running = [true, false][game.rnd.integerInRange(0, 1)];
switch ( game.rnd.integerInRange(0, 4) ) {
case 0: {
this.setSpriteMovement(this, running, 'up');
break;
}
case 1: {
this.setSpriteMovement(this, running, 'down');
break;
}
case 2: {
this.setSpriteMovement(this, running, 'left');
break;
}
case 3: {
this.setSpriteMovement(this, running, 'right');
}
}
} }
WanderingSprite.prototype = Object.create(Phaser.Sprite.prototype); WanderingSprite.prototype = Object.create(Phaser.Sprite.prototype);