Add positional sounds from the tilemap
This commit is contained in:
@@ -213,7 +213,7 @@
|
|||||||
"y":865
|
"y":865
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"gid":17,
|
"gid":11,
|
||||||
"height":0,
|
"height":0,
|
||||||
"name":"backgroundmusic",
|
"name":"backgroundmusic",
|
||||||
"properties":
|
"properties":
|
||||||
|
|||||||
@@ -975,7 +975,7 @@ GameState.prototype.create = function()
|
|||||||
}, this)
|
}, this)
|
||||||
|
|
||||||
this.staticSounds = game.add.group();
|
this.staticSounds = game.add.group();
|
||||||
this.map.createFromObjects('Sounds', null, 'player', 0, true, false, this.staticSounds, SoundSprite);
|
this.map.createFromObjects('Sounds', 11, 'player', 0, true, false, this.staticSounds, SoundSprite);
|
||||||
this.staticSounds.forEach(function(snd) {
|
this.staticSounds.forEach(function(snd) {
|
||||||
snd.update_new_values();
|
snd.update_new_values();
|
||||||
}, this)
|
}, this)
|
||||||
|
|||||||
Reference in New Issue
Block a user