From 97eaa58cc778fc95382c0c0de8d5d20602c86f4c Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sun, 15 Jun 2014 21:17:07 -0700 Subject: [PATCH] Add a preloader bar --- moonlight/js/moonlight-skulk.js | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 154d944..dfc8ecb 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1374,11 +1374,13 @@ Boot.prototype = Object.create(Phaser.State.prototype); Boot.preload = function() { + console.log("Boot.preload"); game.load.image('preloader', 'gfx/ui/preloader.png'); }; Boot.create = function() { + console.log("Boot.create"); this.input.maxPointers = 1; this.stage.disableVisibilityChange = true; this.stage.scale.pageAlignHoritzontally = true; @@ -1391,6 +1393,7 @@ Preloader.prototype = Object.create(Phaser.State.prototype); Preloader.prototype.preload = function() { + console.log("Preloader.preload"); this.preloadBar = game.add.sprite(0, 0, 'preloader'); this.preloadBar.anchor.setTo(0.5, 0.5); this.preloadBar.x = game.camera.x + (game.camera.width / 2); @@ -1423,7 +1426,7 @@ Preloader.prototype.preload = function() Preloader.prototype.create = function() { - + console.log("Preloader.create"); function goalready() { this.preloadBar.destroy(); game.state.start('game', true, false);