Reworking the junkmap

This commit is contained in:
2014-06-13 00:11:56 -07:00
parent 313fd248d8
commit 9a1079ae1a

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@@ -863,7 +863,7 @@ GameState.prototype.create = function()
this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height);
// drop this lower to make the map darker // drop this lower to make the map darker
this.shadowTextureColor = 'rgb(100, 100, 100)'; this.shadowTextureColor = 'rgb(50, 50, 50)';
//this.shadowTextureColor = 'rgb(255, 255, 255)'; //this.shadowTextureColor = 'rgb(255, 255, 255)';
// Create an object that will use the bitmap as a texture // Create an object that will use the bitmap as a texture