Word bubbles
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@@ -348,12 +348,12 @@ var AISprite = function(game, x, y, spritetype) {
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}
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}
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}
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}
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console.log(aistate);
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console.log(this.sprite_group);
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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this.bubble_text = mylines[game.rnd.integerInRange(0, mylines.length)];
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this.bubble_text = mylines[game.rnd.integerInRange(0, mylines.length)];
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this.bubble_style = {font: '12px Arial Bold', fill: '#ffffff', align: 'center'}
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this.bubble_style = {font: '12px Arial Bold', fill: '#ffffff', align: 'center'}
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this.bubble = game.add.text(this.x, this.y - 20, this.bubble_text, this.bubble_style);
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this.bubble = game.add.text(this.x, this.y - 20, this.bubble_text, this.bubble_style);
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setTimeout(function(){this.clearWordBubble();}, 20000);
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}
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}
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this.clearWordBubble = function()
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this.clearWordBubble = function()
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@@ -371,7 +371,7 @@ var AISprite = function(game, x, y, spritetype) {
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running = true;
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running = true;
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}
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}
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if ( game.rnd.integerInRange(0, 500) > 450 ) {
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if ( game.rnd.integerInRange(0, 500) > 495 ) {
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this.setWordBubble();
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this.setWordBubble();
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}
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}
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@@ -504,8 +504,8 @@ GameState.prototype.create = function()
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for ( i = 0; i < 20 ; i++ ) {
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for ( i = 0; i < 20 ; i++ ) {
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this.aiSprites.add(
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this.aiSprites.add(
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new AISprite(game,
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new AISprite(game,
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game.rnd.integerInRange(0, game.width),
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game.rnd.integerInRange(0, game.world.width),
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game.rnd.integerInRange(0, game.height),
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game.rnd.integerInRange(0, game.world.height),
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game.rnd.integerInRange(0, 10)
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game.rnd.integerInRange(0, 10)
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)
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)
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);
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);
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