diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 1fab1d0..ee37bcf 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -109,6 +109,7 @@ SoundSprite.prototype.update_new_values = function() { SoundSprite.prototype.adjust_relative_to = function(spr) { if ( this.sound_alwaysplay == false ) { if ( ! this.inCamera ) { + console.log("Sound is not on camera"); // don't turn it off, let it continue at zero volume // for more realistic effect whe the player returns this.sound.volume = 0.0;