Reworking the junkmap
This commit is contained in:
@@ -140,27 +140,32 @@ var moonlightSettings = {
|
||||
'0 - NonCollide Base': {
|
||||
'collides': false,
|
||||
'collisionBetween': [0, 0],
|
||||
'type': 'tiles'
|
||||
'type': 'tiles',
|
||||
'inject_sprites': false
|
||||
},
|
||||
'0 - Collide Base': {
|
||||
'collides': true,
|
||||
'collisionBetween': [0, 9999],
|
||||
'type': 'tiles'
|
||||
'type': 'tiles',
|
||||
'inject_sprites': false
|
||||
},
|
||||
'0 - NonCollide Overlay - Pathways': {
|
||||
'collides': false,
|
||||
'collisionBetween': [0, 9999],
|
||||
'type': 'tiles'
|
||||
'type': 'tiles',
|
||||
'inject_sprites': false
|
||||
},
|
||||
'0 - Collide Overlay - Ground Objects': {
|
||||
'collides': true,
|
||||
'collisionBetween': [0, 9999],
|
||||
'type': 'tiles'
|
||||
'type': 'tiles',
|
||||
'inject_sprites': false
|
||||
},
|
||||
'0 - NonCollide Overlay - Ground Objects': {
|
||||
'collides': false,
|
||||
'collisionBetween': [0, 9999],
|
||||
'type': 'tiles'
|
||||
'type': 'tiles',
|
||||
'inject_sprites': true
|
||||
}
|
||||
},
|
||||
'path': 'gfx/map.json'
|
||||
@@ -817,6 +822,10 @@ GameState.prototype.create = function()
|
||||
lp['collides'],
|
||||
ln
|
||||
);
|
||||
if ( lp['inject_sprites'] == true ) {
|
||||
this.aiSprites = game.add.group();
|
||||
player = this.add.sprite((3 * 32), (17 * 32), 'player');
|
||||
};
|
||||
if ( lp['collides'] == true ) {
|
||||
layer.debug = true;
|
||||
this.map_collision_layers.push(layer);
|
||||
@@ -825,7 +834,6 @@ GameState.prototype.create = function()
|
||||
}
|
||||
}
|
||||
|
||||
player = this.add.sprite((3 * 32), (17 * 32), 'player');
|
||||
this.physics.arcade.enable(player);
|
||||
player.body.center = new Phaser.Point(player.body.width / 2, player.body.height + player.body.halfHeight);
|
||||
player.body.collideWorldBounds = true;
|
||||
@@ -850,7 +858,6 @@ GameState.prototype.create = function()
|
||||
this.fpsText.fixedToCamera = true;
|
||||
|
||||
// Create the wandering sprites
|
||||
this.aiSprites = game.add.group();
|
||||
// for ( i = 0; i < 50 ; i++ ) {
|
||||
// this.aiSprites.add(
|
||||
// new AISprite(game,
|
||||
|
||||
Reference in New Issue
Block a user