diff --git a/moonlight/src/AISprite.js b/moonlight/src/AISprite.js index 7bbbb28..447b493 100644 --- a/moonlight/src/AISprite.js +++ b/moonlight/src/AISprite.js @@ -409,8 +409,9 @@ var AISprite = function(game, x, y, key, frame) { var aiSprites = game.state.states.game.aiSprites; this.target = nearestInGroup(this, aiSprites, "townsfolk-guard"); } else if ( hasState(this, STATE_RUNNINGTOLIGHT) == false ) { + this.target.rotation_timer.stop(); this.target.setAwarenessEffect(STATE_ALERTED); - this.target.target = this.lastSawPlayerAt + this.target.target = this.lastSawPlayerAt; addState(this.target, STATE_RUNNINGTOREPORT); this.path_tween_stop();