From a6fcc6f0c24e42bb5942f1b61f069a646ab837e0 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sun, 22 Jun 2014 16:37:32 -0700 Subject: [PATCH] Reporting townspeople should send the guard to the player's last known locatio n - more than once --- moonlight/src/AISprite.js | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/moonlight/src/AISprite.js b/moonlight/src/AISprite.js index 7bbbb28..447b493 100644 --- a/moonlight/src/AISprite.js +++ b/moonlight/src/AISprite.js @@ -409,8 +409,9 @@ var AISprite = function(game, x, y, key, frame) { var aiSprites = game.state.states.game.aiSprites; this.target = nearestInGroup(this, aiSprites, "townsfolk-guard"); } else if ( hasState(this, STATE_RUNNINGTOLIGHT) == false ) { + this.target.rotation_timer.stop(); this.target.setAwarenessEffect(STATE_ALERTED); - this.target.target = this.lastSawPlayerAt + this.target.target = this.lastSawPlayerAt; addState(this.target, STATE_RUNNINGTOREPORT); this.path_tween_stop();