diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index b5f16a0..057f864 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -418,9 +418,8 @@ var AISprite = function(game, x, y, spritetype) { game.physics.arcade.enable(this); this.body.collideWorldBounds = true; - this.sprite_group = ['townsfolk-male', - 'townsfolk-female', - 'townsfolk-guard'][Math.round(spritetype / 4) - 1]; + var ARGH = spritenames_by_type[spritetype].split("-") + this.sprite_group = ARGH[0] + "-" + ARGH[1]; addAnimation(this, 'bipedwalkleft'); addAnimation(this, 'bipedwalkright');