Go back to text wordbubbles
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@@ -594,12 +594,12 @@ var AISprite = function(game, x, y, key, frame) {
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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var mylines = moonlightDialog['status'][this.sprite_group][aistate];
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text = mylines[game.rnd.integerInRange(0, mylines.length)];
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text = mylines[game.rnd.integerInRange(0, mylines.length)];
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style = {font: '14px Arial Bold', fill: '#ffffff', align: 'center'}
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style = {font: '14px Arial Bold', fill: '#ffffff'}
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this.text_size = stringSize(text, style['font']);
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this.text_size = stringSize(text, style['font']);
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this.bubble_sprite = game.add.sprite(this.x, this.y, 'wordbubble');
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this.bubble_sprite = game.add.sprite(this.x, this.y, 'wordbubble');
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this.bubble_sprite.anchor.setTo(0.5, 0.5);
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this.bubble_sprite.anchor.setTo(0.5, 0.5);
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this.bubble_text = game.add.text(this.x, this.y, text, style);
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this.bubble_text = game.add.text(this.x, this.y, text, style);
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this.bubble_text_offsets = [ 16 - (this.text_size[0]/2), -( this.text_size[1]/2) ];
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this.bubble_text_offsets = [ 16 + (this.text_size[0]/2), (this.text_size[1]/2) ];
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console.log(this.bubble_text_offsets);
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console.log(this.bubble_text_offsets);
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this.snap_bubble_position();
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this.snap_bubble_position();
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@@ -612,8 +612,8 @@ var AISprite = function(game, x, y, key, frame) {
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{
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{
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this.bubble_sprite.x = this.x + 16;
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this.bubble_sprite.x = this.x + 16;
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this.bubble_sprite.y = this.y - 33;
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this.bubble_sprite.y = this.y - 33;
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this.bubble_text.position.x = this.x + 16;
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this.bubble_text.position.x = this.x - this.bubble_text_offsets[0];
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this.bubble_text.position.y = this.y - 33;
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this.bubble_text.position.y = this.y - this.bubble_text_offsets[1];
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}
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}
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this.update = function()
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this.update = function()
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