Light meter
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@@ -962,11 +962,11 @@ GameState.prototype.updateShadowTexture = function() {
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this.shadowTexture.context.fillStyle = gradient;
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this.shadowTexture.context.fillStyle = gradient;
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this.shadowTexture.context.arc(light.x + 16, light.y + 16, radius, 0, Math.PI*2);
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this.shadowTexture.context.arc(light.x + 16, light.y + 16, radius, 0, Math.PI*2);
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this.shadowTexture.context.fill();
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this.shadowTexture.context.fill();
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this.shadowTexture.update(light.x - radius, light.y - radius,
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radius * 2, radius * 2);
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}, this);
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}, this);
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this.shadowTexture.dirty = true;
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this.shadowTexture.dirty = true;
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this.shadowTexture.update();
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};
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};
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function delState(spr, state)
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function delState(spr, state)
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