diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 0122a26..229c507 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -159,13 +159,13 @@ var moonlightSettings = { 'collides': true, 'collisionBetween': [0, 9999], 'type': 'tiles', - 'inject_sprites': false + 'inject_sprites': true }, '0 - NonCollide Overlay - Ground Objects': { 'collides': false, 'collisionBetween': [0, 9999], 'type': 'tiles', - 'inject_sprites': true + 'inject_sprites': false } }, 'path': 'gfx/map.json' @@ -917,7 +917,6 @@ GameState.prototype.updateShadowTexture = function() { // underneath it darker, while the white area is unaffected. // Draw shadow - //this.shadowSprite.bringToTop(); this.shadowTexture.context.fillStyle = this.shadowTextureColor; this.shadowTexture.context.fillRect(0, 0, game.world.width, game.world.height);