Add torch parameters to torch demo
This commit is contained in:
@@ -144,9 +144,9 @@ var moonlightSettings = {
|
||||
// Create torch objects
|
||||
// Torch constructor
|
||||
var Torch = function(game, x, y, radius, fade, color) {
|
||||
color = typeof color !== undefined ? color : [255, 255, 255];
|
||||
fade = typeof fade !== undefined ? fade : 0.25;
|
||||
radius = typeof radius !== undefined ? radius : 64;
|
||||
color = typeof color == undefined ? [255, 255, 255] : color;
|
||||
fade = typeof fade == undefined ? 0.25 : fade;
|
||||
radius = typeof radius == undefined ? 64 : radius;
|
||||
Phaser.Sprite.call(this, game, x, y, null);
|
||||
|
||||
// Set the pivot point for this sprite to the center
|
||||
|
||||
Reference in New Issue
Block a user