diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 30464b3..2f8b785 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1059,7 +1059,7 @@ GameState.prototype.create = function() this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); // drop this lower to make the map darker - this.shadowTextureColor = 'rgb(60, 60, 60)'; + this.shadowTextureColor = 'rgb(40, 40, 40)'; this.shadowSprite = game.add.image(0, 0, this.shadowTexture); this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;