#3 : Hunting behavior partially implemented, character wanders around inside a box looking for the player. Needs to stop/turn, and for some reason the state never ends.

This commit is contained in:
2014-06-26 07:54:27 -07:00
parent 26c0ceb1ed
commit b1587926ab
3 changed files with 28 additions and 4 deletions

View File

@@ -1,9 +1,12 @@
SCREEN_WIDTH = 640;
SCREEN_HEIGHT = 480;
SPEED_WALKING = 8;
SPEED_RUNNING = 14;
// Millisecond durations per tweens, per tile
TWEEN_DURATION_PERPIXEL_RUNNING = 5;
TWEEN_DURATION_PERPIXEL_WALKING = 9;
TWEEN_DURATION_PERPIXEL_RUNNING = 6;
TWEEN_DURATION_PERPIXEL_WALKING = 12;
TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32;
TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32;