#3 : Hunting behavior partially implemented, character wanders around inside a box looking for the player. Needs to stop/turn, and for some reason the state never ends.
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@@ -1,9 +1,12 @@
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SCREEN_WIDTH = 640;
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SCREEN_HEIGHT = 480;
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SPEED_WALKING = 8;
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SPEED_RUNNING = 14;
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// Millisecond durations per tweens, per tile
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TWEEN_DURATION_PERPIXEL_RUNNING = 5;
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TWEEN_DURATION_PERPIXEL_WALKING = 9;
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TWEEN_DURATION_PERPIXEL_RUNNING = 6;
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TWEEN_DURATION_PERPIXEL_WALKING = 12;
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TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32;
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TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32;
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