diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 89878e9..8552493 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -2,8 +2,8 @@ SPEED_WALKING = 8; SPEED_RUNNING = 14; // Millisecond durations per tweens, per tile -TWEEN_DURATION_PERPIXEL_RUNNING = 4; -TWEEN_DURATION_PERPIXEL_WALKING = 7; +TWEEN_DURATION_PERPIXEL_RUNNING = 5; +TWEEN_DURATION_PERPIXEL_WALKING = 9; TWEEN_DURATION_PERTILE_RUNNING = TWEEN_DURATION_PERPIXEL_RUNNING * 32; TWEEN_DURATION_PERTILE_WALKING = TWEEN_DURATION_PERPIXEL_WALKING * 32; @@ -1278,7 +1278,7 @@ GameState.prototype.create = function() this.shadowTexture = game.add.bitmapData(game.world.width, game.world.height); // drop this lower to make the map darker - this.shadowTextureColor = 'rgb(25, 25, 25)'; + this.shadowTextureColor = 'rgb(60, 60, 60)'; this.shadowSprite = game.add.image(0, 0, this.shadowTexture); this.shadowSprite.blendMode = Phaser.blendModes.MULTIPLY;