From b16acf8de16be150087541f86d4a445563709b64 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 20:12:34 -0700 Subject: [PATCH] Light meter --- moonlight/js/moonlight-skulk.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index cd8f3b7..a096bc2 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1101,7 +1101,7 @@ GameState.prototype.check_input = function() GameState.prototype.update_player_lightmeter = function() { lightValue = 0; this.staticLights.forEach(function(light) { - line = new Phaser.line(player.x + 16, player.y + 16, light.x, light.y); + line = new Phaser.Line(player.x + 16, player.y + 16, light.x, light.y); if ( line.length > light.radius ) return; var lv = light.light_meter - (Number(line.length) / light.radius);