More map work
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File diff suppressed because one or more lines are too long
@@ -43,7 +43,7 @@ var Light = function(game, x, y, key, frame, radius, fade, color_start, color_st
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radius = ( typeof radius == undefined ? radius : 64);
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radius = ( typeof radius == undefined ? radius : 64);
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flicker = ( typeof flicker == undefined ? flicker : false);
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flicker = ( typeof flicker == undefined ? flicker : false);
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always_render = ( typeof always_render == undefined ? always_render : false);
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always_render = ( typeof always_render == undefined ? always_render : false);
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lightmeter = ( typeof light_meter == undefined ? lightmeter : 1.0 );
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light_meter = ( typeof light_meter == undefined ? light_meter : 1.0 );
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Phaser.Sprite.call(this, game, x, y, null);
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Phaser.Sprite.call(this, game, x, y, null);
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// Set the pivot point for this sprite to the center
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// Set the pivot point for this sprite to the center
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@@ -54,7 +54,7 @@ var Light = function(game, x, y, key, frame, radius, fade, color_start, color_st
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this.radius = radius;
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this.radius = radius;
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this.rendered_radius = radius;
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this.rendered_radius = radius;
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this.fade = radius * fade
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this.fade = radius * fade
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this.light_meter = lightmeter;
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this.light_meter = light_meter;
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this.always_render = always_render
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this.always_render = always_render
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this.rect = new Phaser.Rectangle(this.x - radius, this.y - radius, radius * 2, radius * 2)
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this.rect = new Phaser.Rectangle(this.x - radius, this.y - radius, radius * 2, radius * 2)
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this.flicker = flicker;
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this.flicker = flicker;
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