diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 4f453f4..4bc6ca5 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -648,14 +648,14 @@ var AISprite = function(game, x, y, key, frame) { // FIXME : There has got to be a better way to do this var rectLines = [ - new Phaser.Line(spr.body.left, spr.body.top, - spr.body.right, spr.body.top), - new Phaser.Line(spr.body.right, spr.body.top, - spr.body.right, spr.body.bottom), - new Phaser.Line(spr.body.right, spr.body.bottom, - spr.body.left, spr.body.bottom), - new Phaser.Line(spr.body.left, spr.body.bottom, - spr.body.left, spr.body.top) + new Phaser.Line(spr.x, spr.y, + spr.x + spr.body.width, spr.y), + new Phaser.Line(spr.x + spr.body.width, spr.y, + spr.x + spr.body.width, spr.y + spr.body.height), + new Phaser.Line(spr.x + spr.body.width, spr.y + spr.body.height, + spr.x, spr.y + spr.body.height), + new Phaser.Line(spr.x, spr.y + spr.body.height, + spr.x, spr.y); ]; var withinView = false; rectLines.forEach(function(sl) {