From b2fc1deb09aff58b33807033581fb26a36c6a643 Mon Sep 17 00:00:00 2001 From: Andrew Kesterson Date: Sat, 14 Jun 2014 15:13:56 -0700 Subject: [PATCH] Making AI able to 'see' the player --- moonlight/js/moonlight-skulk.js | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 4f453f4..4bc6ca5 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -648,14 +648,14 @@ var AISprite = function(game, x, y, key, frame) { // FIXME : There has got to be a better way to do this var rectLines = [ - new Phaser.Line(spr.body.left, spr.body.top, - spr.body.right, spr.body.top), - new Phaser.Line(spr.body.right, spr.body.top, - spr.body.right, spr.body.bottom), - new Phaser.Line(spr.body.right, spr.body.bottom, - spr.body.left, spr.body.bottom), - new Phaser.Line(spr.body.left, spr.body.bottom, - spr.body.left, spr.body.top) + new Phaser.Line(spr.x, spr.y, + spr.x + spr.body.width, spr.y), + new Phaser.Line(spr.x + spr.body.width, spr.y, + spr.x + spr.body.width, spr.y + spr.body.height), + new Phaser.Line(spr.x + spr.body.width, spr.y + spr.body.height, + spr.x, spr.y + spr.body.height), + new Phaser.Line(spr.x, spr.y + spr.body.height, + spr.x, spr.y); ]; var withinView = false; rectLines.forEach(function(sl) {