diff --git a/moonlight/js/moonlight-skulk.js b/moonlight/js/moonlight-skulk.js index 6619eeb..350b4bf 100644 --- a/moonlight/js/moonlight-skulk.js +++ b/moonlight/js/moonlight-skulk.js @@ -1311,17 +1311,17 @@ GameState.prototype.update = function() this.aiSprites.forEach(_inner_collide, this); this.updateShadowTexture(); - function _draw_viewrect(x) { - var r = x.viewRectangle(); - if ( r == null ) - return; - this.shadowTexture.context.fillStyle = 'rgb(128, 128, 128)'; - this.shadowTexture.context.fillRect(r.left, - r.top, - r.width, - r.height); - } - this.aiSprites.forEach(_draw_viewrect, this); + // function _draw_viewrect(x) { + // var r = x.viewRectangle(); + // if ( r == null ) + // return; + // this.shadowTexture.context.fillStyle = 'rgb(128, 128, 128)'; + // this.shadowTexture.context.fillRect(r.left, + // r.top, + // r.width, + // r.height); + // } + // this.aiSprites.forEach(_draw_viewrect, this); if (game.time.fps !== 0) { this.fpsText.setText(game.time.fps + ' FPS');