Close #60 : Improved Loading Screen (thanks Peter)

This commit is contained in:
2014-07-13 22:25:50 -07:00
parent d68fda19a8
commit b888a3f2e0
9 changed files with 58 additions and 21 deletions

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moonlight/gfx/ui/gears.png Normal file

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@@ -511,7 +511,12 @@ var Boot = function(game) {
Boot.prototype.preload = function()
{
game.load.image('preloader', 'gfx/ui/preloader.png');
game.load.image('background', 'gfx/ui/background.png');
game.load.image('font-16px', 'gfx/ui/font-16px.png');
game.load.image('font-8px', 'gfx/ui/font-8px.png');
game.load.image('lightbar', 'gfx/ui/lightbar.png');
game.load.image('loadingtube', 'gfx/ui/loadingtube.png');
game.load.spritesheet('gears', 'gfx/ui/gears.png', 128, 128, 10);
};
Boot.prototype.create = function()
@@ -527,11 +532,28 @@ var Preloader = function(game) {
Preloader.prototype.preload = function()
{
this.preloadBar = game.add.sprite(0, 0, 'preloader');
this.preloadBar.anchor.setTo(0.5, 0.5);
this.preloadBar.x = game.camera.x + (game.camera.width / 2);
this.preloadBar.y = game.camera.y + (game.camera.width / 2);
game.load.setPreloadSprite(this.preloadBar, 0);
this.background = game.add.image(0, 0, 'background');
this.loadingText = textImage(game.world.centerX,
game.world.centerY,
"Loading...",
FONTSIZE_MEDIUM);
this.loadingText.anchor.setTo(0.5, 0.5);
this.creditText = textImage(game.world.centerX,
480 - 16,
"Featuring Art by Peter Hann (www.peter-hann.com)",
FONTSIZE_SMALL);
this.creditText.anchor.setTo(0.5, 0.5);
this.preloadTube = game.add.image(game.world.centerX, 280, 'loadingtube');
this.preloadTube.anchor.setTo(0.5, 0.5);
this.loadingGears = game.add.sprite(game.world.centerX - (193/2) - 72,
game.world.centerY - 112,
'gears');
addAnimation(this.loadingGears, 'spingears');
this.loadingGears.animations.play('spingears');
this.lightbar = game.add.image(game.world.centerX - (193/2) + 32,
280 - 18,
'lightbar');
game.load.setPreloadSprite(this.lightbar, 0);
for (var k in moonlightSettings['map']['tilesets']) {
var ts = moonlightSettings['map']['tilesets'][k];
@@ -559,11 +581,20 @@ Preloader.prototype.preload = function()
Preloader.prototype.create = function()
{
function goalready() {
this.preloadBar.destroy();
this.lightbar.destroy();
this.background.destroy();
this.preloadTube.destroy();
this.loadingText.destroy();
this.loadingGears.destroy();
game.state.start('startscreen', true, false);
}
var tween = this.add.tween(this.preloadBar).to({ alpha: 0 }, 1000, Phaser.Easing.Linear.None, true);
var tween = this.add.tween(this.lightbar).to({ alpha: 0 }, 5000, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.preloadTube).to({ alpha: 0 }, 4500, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.loadingText).to({ alpha: 0 }, 4000, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.creditText).to({ alpha: 0 }, 4000, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.loadingGears).to({ alpha: 0 }, 4000, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.background).to({ alpha: 0 }, 3500, Phaser.Easing.Linear.None, true);
tween.onComplete.add(goalready, this);
}
@@ -572,6 +603,7 @@ var StartScreen = function(game) {
StartScreen.prototype.create = function()
{
this.background = game.add.image(0, 0, 'background');
this.labeltext = bitmapText("(C) 2014 Andrew Kesterson - http://akesterson.itch.io/",
FONTSIZE_SMALL);
this.linkButton = game.add.button(game.world.centerX,
@@ -597,6 +629,14 @@ StartScreen.prototype.create = function()
1,
0);
this.creditsButton.anchor.setTo(0.5, 0.5);
this.startGameButton.alpha = 0;
this.creditsButton.alpha = 0;
this.linkButton.alpha = 0;
var tween = this.add.tween(this.startGameButton).to({ alpha: 1.0 }, 3000, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.creditsButton).to({ alpha: 1.0 }, 3000, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.linkButton).to({ alpha: 1.0 }, 3000, Phaser.Easing.Linear.None, true);
tween = this.add.tween(this.background).to({ alpha: 1.0 }, 3000, Phaser.Easing.Linear.None, true);
}
StartScreen.prototype.linkClicked = function()
@@ -608,6 +648,9 @@ StartScreen.prototype.startGameClicked = function()
{
this.startGameButton.destroy();
this.creditsButton.destroy();
this.background.destroy();
this.linkButton.destroy();
this.labeltext.destroy();
game.state.start('game', true, false);
}

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@@ -151,14 +151,6 @@ var moonlightSettings = {
'name': 'font-32px',
'path': 'gfx/ui/font-32px.png'
},
{
'name': 'font-16px',
'path': 'gfx/ui/font-16px.png'
},
{
'name': 'font-8px',
'path': 'gfx/ui/font-8px.png'
},
{
'name': 'gameover',
'path': 'gfx/ui/gameover.png'
@@ -171,10 +163,6 @@ var moonlightSettings = {
'name': 'clock_overlay',
'path': 'gfx/ui/clock_overlay.png'
},
{
'name': 'lightbar',
'path': 'gfx/ui/lightbar.png'
},
{
'name': 'wordbubble',
'path': 'gfx/effects/wordbubble.png'
@@ -316,6 +304,12 @@ var moonlightSettings = {
}
],
'animations': {
'spingears': {
'frames': [0, 1, 2, 3, 4, 5, 6, 7, 8, 9],
'speed': 2,
'loop': true,
'reverse': true
},
'glint': {
'frames': [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
'speed': 12,

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@@ -121,7 +121,7 @@ function nearestWalkableTile(spr)
function addAnimation(obj, anim)
{
a = moonlightSettings['animations'][anim]
obj.animations.add(anim, a['frames'], a['speed'], a['loop'])
obj.animations.add(anim, a['frames'], a['speed'], a['loop']);
}
function getAwarenessState(spr)