Add positional sounds from the tilemap
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@@ -127,12 +127,12 @@ SoundSprite.prototype.adjust_relative_to = function(spr) {
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var hyp_right = Math.sqrt((xd_right * xd_right) + (yd_bottom * yd_bottom));
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var hyp_right = Math.sqrt((xd_right * xd_right) + (yd_bottom * yd_bottom));
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var hyp_left = Math.sqrt((xd_left * xd_left) + (yd_top * yd_top));
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var hyp_left = Math.sqrt((xd_left * xd_left) + (yd_top * yd_top));
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console.log([hyp_perfect, hyp_left, hyp_right]);
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if ( hyp_right > hyp_left ) {
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if ( hyp_right > hyp_left ) {
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this.sound.volume = Number(hyp_perfect / hyp_left);
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this.sound.volume = Number(hyp_perfect / hyp_left);
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} else {
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} else {
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this.sound.volume = Number(hyp_perfect / hyp_right);
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this.sound.volume = Number(hyp_perfect / hyp_right);
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}
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}
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console.log([hyp_perfect, hyp_left, hyp_right, this.sound.volume]);
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}
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}
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var moonlightSettings = {
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var moonlightSettings = {
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